No More Room in Hell 2 Weapons Database
590A1
590A1 shotgun guide covering 12-gauge ammunition, seven-shell capacity, pump-action pacing, sustained close defense, and reloads.
Quick Answer
The 590A1 is a seven-shell pump-action 12-gauge shotgun that trades the DB12's fast two-shot cycle for longer sustained defense. Pump timing and shell-by-shell reloads demand deliberate positioning. Use its close-range impact and limb damage to control approaches, then top up whenever the squad creates a quiet moment.
What is the 590A1?
The 590A1 is a pump-action 12-gauge shotgun with a documented seven-shell capacity. Compared with the Fierra DB12, it remains active for more shots before running dry but requires a pump cycle between them.
Its close-range damage and shotgun limb behavior make it suited to doorway defense, rescues, and moments when the squad needs immediate space.
How should you use the 590A1?
Fire from a position with room to complete the pump action. Track the next target during the cycle rather than repeatedly shooting the same falling zombie, and avoid crossing a teammate’s lane with a wide close-range blast.
Top up individual shells whenever pressure drops. Waiting until the tube is empty creates a long recovery, while frequent short reloads keep the shotgun ready for an unexpected breach.
Strengths and tradeoffs
- Seven-shell capacity supports longer close-range defense.
- Strong limb damage and dismemberment potential.
- Shares 12-gauge ammunition with the Fierra DB12.
- Pump timing and shell-by-shell reloads require protected space.
Sources and verification
Weapon class, ammunition, and capacity were checked against the supplied research and community Weapons reference. Current shotgun and dismemberment context was reviewed against the official Revelation 0.9 weapon overhaul.
Related Articles
Guides
No More Room in Hell 2 Weapons & Loadouts Guide
A practical No More Room in Hell 2 weapons guide covering melee roles, firearms, ammunition, attachments, inventory limits, and squad loadouts.
Weapons
Baseball Bat
Baseball Bat weapon guide covering its two-handed blunt knockdown role, improved swing rhythm, reach, and team use.
Weapons
Cleaver
Cleaver weapon guide covering its one-handed sharp role, chopping attacks, flashlight access, and practical match use.