Small Pipe
A dependable one-handed starter that rewards repeated head strikes while preserving flashlight access.
View entryNo More Room in Hell 2 Weapons Database
Compare melee weapons, firearms, ammunition compatibility, capacity, and documented combat roles.
Filter 26 documented No More Room in Hell 2 weapons by name, description, weapon class, or ammunition.
26 entries
A dependable one-handed starter that rewards repeated head strikes while preserving flashlight access.
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A quick one-handed blunt weapon with shorter reach than the Small Pipe and reliable close control.
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A compact one-handed blunt tool suited to deliberate head strikes and flashlight-friendly movement.
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A one-handed blunt hammer that brings sledgehammer-style impact in a lighter, faster package.
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A very fast one-handed sharp weapon built for quick cuts, low commitment, and close movement.
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A one-handed chopping weapon that combines sharp damage with the flexibility of an off-hand flashlight.
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An accessible two-handed blunt weapon with a broad swing arc and more reach than starter tools.
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A long two-handed blunt pipe for wide swings, stagger pressure, and controlled corridor fighting.
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A heavy two-handed wrench that trades speed and flashlight access for reach and blunt control.
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A sturdy two-handed blunt weapon whose strong stability pressure helps knock zombies down.
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A slow, high-impact two-handed hammer built for powerful head blows and heavy knockdown pressure.
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A high-damage two-handed sharp weapon with strong charged attacks and useful limb-severing potential.
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A long two-handed field tool documented in the melee roster for broad close-range swings.
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A long-reaching two-handed sharp weapon suited to leg cuts, dismemberment, and spacing control.
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A 9mm service pistol with a 15-round magazine, off-hand flashlight support, and attachment options.
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GameRant's #6 gun: abundant 9mm, a battery-free light, high capacity, and lower per-shot damage.
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GameRant's #5 gun and top pistol pick, pairing 7+1 .45 ACP capacity with a separate ammo economy.
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A six-round .357 Magnum revolver that serves as the documented default starting firearm.
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GameRant's #4 gun; Fandom and the review record different capacities across Early Access builds.
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A six-round .308 bolt-action rifle designed for deliberate long-range shots and strong penetration.
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GameRant's #3 gun, valued for .308 helmet penetration but affected by conflicting optic records.
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GameRant's #1 gun for armor penetration and full-auto power, balanced by scarce 6.8x51 ammunition.
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A semi-automatic 5.56mm rifle with a 30+1 capacity and broad long-gun attachment compatibility.
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An over-under 12-gauge shotgun with two shells, strong close-range control, and limb damage.
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GameRant's #2 gun: a six-round semi-automatic 12-gauge shotgun built as an emergency close-range weapon.
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A seven-shell pump-action 12-gauge shotgun that offers more sustained control than the DB12.
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